![]() ![]() High refresh rates are common in games, as well as HDR, and in-cinema color quality and management has usually been better than in events. Codec and storage limitations have mostly shied away from delivery formats beyond 8bits. While a significant amount of live experiences now equal or surpass any home entertainment system, creatives have disregarded high frame rate content for the most part. For some time the big technical demand in events has been resolution. ![]()
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